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Version: 1.0.0

Author: Rossana Mazza Creation Date: 29/09/2025
Last Reviewer: Vincenzo Mossuto

3D Asset Export Procedure

The following procedure outlines the steps and naming convention for exporting finished 3D models into the standard GLB format. This ensures consistency, compatibility, and proper version control for all 3D assets.

Export Settings

All 3D models must be exported as GLB (glTF Binary) files, which is the required format for deployment across web-based viewers and AR/VR applications.

The base scene, named "RETOPO MODEL SETUP", already contains the pre-configured export settings for our standard GLB output.

  • Selected Objects: is enabled to guarantee only the desired mesh is exported.
  • Apply Modifiers: is enabled to apply all non-destructive modeling operations (e.g., Shrinkwrap, DataTransfer Mirror) to the mesh, delivering the final geometric structure.
  • Apply Transformations: is enabled to reset object rotation and scale to (0,0,0) and (1,1,1) within the exported file, ensuring correct orientation upon import into target platforms.

Export Process

  1. Object Selection: Models must be selected individually from their respective active Blender Collections (e.g., FULL, CUT) to isolate them from scene elements (cameras, lights, hidden geometry).
  2. Export Execution: Execute the export function (File > Export > glTF 2.0 (.glb)), verifying that the Selected Objects option remains active.

Naming Convention

The final exported file must adhere to the following nomenclature for version control and system integration.

Structure:

MODELNAME_SKU_COLLECTIONTYPE_DATE_INCREMENTAL.glb

ElementDescriptionExample
MODELNAMEThe base design name of the frame/component.CARRERA8905
SKUThe unique product code for inventory and tracking.1081270865416
COLLECTIONTYPESpecifies the asset type (e.g., FULL, CUT).FULL
DATEThe date of the export (DDMMYY).280224
INCREMENTALThe version number for tracking updates (V1, V2, V3...).3

Example of Final File Name:

CARRERA8905_1081270865416_FULL_280224_3.glb