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Validate Variants

Last Updated: 15/09/2026

Validation is done one variant at a time. You open a variant, look at the 3D model, and either send it forward or send it back. There is no bulk approval: each variant is approved on its own, because each one is a separate 3D asset that will end up in front of your customers.

Getting to a Variant​

From a batch, open a product to see its Variants. The table lists Image, Glasses Name, Size, Frame Color, Lenses Color, Batch, Status, the variant type and the Note.

Only variants that have reached Client Rev., In Publication or Published can be opened. A variant still in internal production is listed, so you can see it exists and what state it is in, but it does not open.

The Variant Detail Page​

The page gathers everything you need to make the decision:

SectionWhat it holds
Variant GalleryThe 3D model, interactive — rotate it and zoom in to inspect the geometry, the lens placement and the materials.
Variant InformationThe identifying data of the variant.
Size DetailsBridge Size, Lens Width, Lens Height and Temple Length.
Validation Status & ControlsThe current state, Last Update, Assigned To, Assignment Date, and the action buttons.
Variant TimelineThe history of the variant: what happened to it, and when.

The Variant Timeline is the section to read before deciding. If a variant has already been declined once, the timeline is where you see it — and comparing the new model against what was asked for last time is faster than inspecting it from scratch.

Making the Decision​

Four buttons sit in the controls area. Two of them are yours:

ButtonWhat it does
ValidateApproves the variant in Client Rev. and moves it to In Publication.
PublishThe same button, renamed when the variant is in In Publication. It moves the variant to Published.
DeclineSends the variant back. Available in Client Rev. only.
RollbackReserved for the ARShades production roles; it stays disabled for you.

So a variant you approve passes under your eyes twice: once to accept the model, once to publish it. The second pass is deliberate — it is the last moment before the asset is live in your catalogues, your Virtual Try-On and your AR viewers.

What to look at before approving​

  • Frame geometry and proportions against the real product.
  • Lens placement, and transparency where the lenses are clear.
  • Materials: metal, acetate, and the finish of each.
  • Colour accuracy against the brand reference.
  • Artefacts or distortions visible while rotating the model.

Declining a Variant​

Decline is available only while the variant is in Client Rev. Once you have validated it into In Publication, you can no longer send it back from here.

A declined variant returns to Modelist Rev., directly to the modeller who built it.

The Decline Variant form requires:

FieldWhat to put in it
Issue TitleA concise title for the problem.
Reason(s) for DeclineOne or more reasons. Choosing other requires you to write it out.
Detailed Change RequestPrecise instructions on what to change in the 3D model.
SeverityMinor (cosmetic), Major (functional) or Critical (blocking).
Correct Reference Image(s)At least one image showing how the frame should look.

You can also attach up to four screenshots, which are optional but usually the fastest way to point at what is wrong.

The severity decides the priority, so choose it honestly

Critical means the asset cannot be used at all. Major means it works but a real feature of the frame is wrong. Minor is cosmetic. Marking everything Critical does not make the queue move faster; it makes the genuinely blocking items harder to see.


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